CA with Hand of God
I’ve been working on some fun CA stuff in Processing, and here’s something that’s the product of a bored plane ride.
It’s based off of this Cellular Automata demo by Mike Davis. I basically added a randomness function (butterflyEffect()) that adds additional chaos; however the numbers have been adjusted to optimize for stability, however depending upon the randomness function, that may or may not happen.
Interestingly enough, this seems to create pockets of clusters, which are quite stable — however, increasing the numbers beyond the optimal ratio seems to either create too many particles or too little.
So, here’s the CA3 demo with my butterfly effect functions added. And yes, I decided to let the project have the default name as a tribute to randomness. =)
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